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ZEITGEIST Preview: The Skyseer (D&D 4E Version)

ZEITGEIST Preview: The Skyseer (D&D 4E Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page preview gives you a a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the D&D 4E version of this ZEITGEIST Preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
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ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)

ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page free preview gives you a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST: Spirit Medium

ZEITGEIST: Spirit Medium


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Danoran industrial revolution has changed the ways of war, giving even the poorest man weapons that can kill the wealthy and well-equipped. Why then should not matters of the soul also move from the purview of the enlightened into the grasp of the common people? So ask spirit mediums, who wish to explain the mysteries of spirits...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Gunsmith

ZEITGEIST: Gunsmith


A character theme for D&D 4E, from the ZEITGEIST adventure path. Knowledge of fusils - the cylindrical weapons that use explosive alchemical reactions to propel bullets at deadly speeds - has existed for centuries, but these weapons were considered inferior to existing magical attacks, which were more accurate and had less risk of accidental death. Only after the Great Malice did the Danoran military...   [click here for more]
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ZEITGEIST: Eschatologist

ZEITGEIST: Eschatologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Heid Eschatol movement began among the dwarves of Drakr, after the scholar Vlendam Heid published a treatise on the myths of his nation and how they continued to influence modern perceptions. The book captured the culture's consciousness, particularly a section that used the legend of the Lost Riders to explain the Drakran tradition...   [click here for more]
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ZEITGEIST: Docker

ZEITGEIST: Docker


A character theme for D&D 4E, from the ZEITGEIST adventure path. Flint's industrial docks - with their unusual conflux of peasant workers, educated engineers, and constantly-arriving refugees from the wars in the border states between Danor and Drakr - have in the past decade given birth to an unorthodox social movement. Graffiti artists brighten soot-cloaked warehouses with colorful murals and...   [click here for more]
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ZEITGEIST: Technologist

ZEITGEIST: Technologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. Some people cannot get enough of new technology. Those with talent tinker or create. Those without collect, study, or simply nag every engineer and inventor they meet. Whether dabblers or professionals, often these technology enthusiasts come up with ideas for devices that straddle the line between clever and impractical. In Danor,...   [click here for more]
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ZEITGEIST: Yerasol Veteran

ZEITGEIST: Yerasol Veteran


A character theme for D&D 4E, from the ZEITGEIST adventure path. The islands of the Yerasol Archipelago were perhaps the most verdant, beautiful battleground in history. During two centuries of intermittent warfare, untold thousands of soldiers from Risur and Danor died among the windblown rainforests and flowered beaches of those isles, trying to protect their homelands' exceedingly prosperous...   [click here for more]
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ZEITGEIST: Vekeshi Mystic

ZEITGEIST: Vekeshi Mystic


A character theme for D&D 4E, from the ZEITGEIST adventure path. If fatalism defines the traditional dwarven philosophy, then the cornerstone of eladrin ideology is that living well is the best revenge. After the goddess Srasama died and nearly all eladrin women perished with her, there was a great drive in Elfaivar to fight until the last man in a short-sighted bid for vengeance. As the rest...   [click here for more]
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ZEITGEIST: Martial Scholar

ZEITGEIST: Martial Scholar


A character theme for D&D 4E, from the ZEITGEIST adventure path. In the war academies of Danor, students speak of combat like a science. Their curriculum involves not merely practicing forms and maneuvers, but writing theses about renowned warriors, or crafting and defending theorems regarding the mechanics of swordplay. The normally reserved Danorans honor the graduates of these battle colleges...   [click here for more]
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ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)

ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)


WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this guide. This Player's Guide is completely free.  You are welcome to distribute it amongst your friends. ...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
EN Publishing  $4.00

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ZEITGEIST #1: Island at the Axis of the World (Pathfinder RPG)

ZEITGEIST #1: Island at the Axis of the World (Pathfinder RPG)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue, impervious...   [click here for more]
EN Publishing  $4.00

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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST: Meanwhile In The News

ZEITGEIST: Meanwhile In The News


A free collection of newspaper clippings to be handed out to players in the ZEITGEIST adventure path.  These clippings can be given out whenever the GM feels it appropriate - the PCs could see one in a first class cabin on the Avery Railroad, lying on a table in the Royal Homeland Constabulary Headquarters, or perhaps just being sold by a vendor on the streets of Flint.  The clippings help immersion...   [click here for more]
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ZEITGEIST: NPC Portraits

ZEITGEIST: NPC Portraits


A collection of 40 NPC portraits from the ZEITGEIST adventure path.  These are the same portraits which appear in the adventures. This is NOT publisher stock art, and can only be used for personal use.  It is here for the convenience of GMs running the adventure path. ...   [click here for more]
EN Publishing  $1.00

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ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat...   [click here for more]
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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
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ZEITGEIST: NPC Portraits II

ZEITGEIST: NPC Portraits II


A collection of 25 NPC portraits from the ZEITGEIST adventure path.  These are the same portraits which appear in adventures 4-6. This is NOT publisher stock art, and can only be used for personal use.  It is here for the convenience of GMs running the adventure path. ...   [click here for more]
EN Publishing  $1.00

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
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ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to make...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, and...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST Adventure Path Extended Campaign Guide (4E)

ZEITGEIST Adventure Path Extended Campaign Guide (4E)


WARNING - DMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.. This is the 4E version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

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ZEITGEIST #8: Diaspora (PATHFINDER RPG)

ZEITGEIST #8: Diaspora (PATHFINDER RPG)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who...   [click here for more]
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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
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ZEITGEIST: The Gears of Revolution NPC Cards - Act I

ZEITGEIST: The Gears of Revolution NPC Cards - Act I


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games.  A pair of cards at the end of the deck provides the master index. This is for the first act of ZEITGEIST. If you want the cards for acts II and III, see here. Note:...   [click here for more]
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ZEITGEIST: The Gears of Revolution NPC Cards [Named]

ZEITGEIST: The Gears of Revolution NPC Cards [Named]


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are the named versions of these card - each card has the character name on it. Note: If you want cards without the names included, click here. We offer the option for if you trust your players not to metagame, or if you'd like both sets -- one when NPCs are a...   [click here for more]
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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $29.99

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Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!

Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!


700+ pages - five adventures, two guides, a naval supplement and a deck of cards - the first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into single digital boxed set. This boxed set contains: ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins compilation of five breathtaking adventures plus bonus content! The EXTENDED ZEITGEIST...   [click here for more]
EN Publishing  $25.00

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint, and...   [click here for more]
EN Publishing  $29.99

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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
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Zeitgeist Starter Set [Pathfinder] [BUNDLE]

Zeitgeist Starter Set [Pathfinder] [BUNDLE]


THIS STARTER SET CONTAINS THREE FULL-COLOR SOFTCOVER BOOKS WHICH WILL BE SHIPPED TO YOU SEPARATELY.  THIS IS A BUNDLE PRODUCT.  THIS IS NOT A DIGITAL PRODUCT. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest...   [click here for more]
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ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)

ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it. This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock...   [click here for more]
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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they are...   [click here for more]
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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this Great Eclipse...   [click here for more]
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ZEITGEIST #10: Godmind (4E)

ZEITGEIST #10: Godmind (4E)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the invaders...   [click here for more]
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ZEITGEIST #11: Gorged on Ruins (4E D&D)

ZEITGEIST #11: Gorged on Ruins (4E D&D)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)

ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the...   [click here for more]
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