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This is a listing of products that have sold the most on average over time. Meaning it is a listing of all time popular products but not necessarily a listing of just best sellers.

Top 100 Products
01.Martial Power

Martial Power

 Martial Power™ is the first of a line of player-friendly supplements offering hundreds of new options for D&D® characters.This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats...   [click here for more]
02.Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire

Nobody Knows All Magic
Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.
Traditions: Egyptian, Rastafarian, PsionicMagical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515Magical Threa...   [click here for more]
03.Draconomicon 1: Chromatic Dragons

Draconomicon 1: Chromatic Dragons

Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organi...   [click here for more]
04.Lost Arts of the Dead

Lost Arts of the Dead

The ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of Tumu...   [click here for more]
05.Twilight: 2013 Core Rules

Twilight: 2013 Core Rules

It is July, 2013. World War III has been raging for several years. The earth’s population has been virtually decimated by nuclear bombing and fallout, famine, and disease. The surviving ten percent of the world’s population remains engaged in confl ict. Military action still occurs - when there is sufficient fuel, ammunition and manpower – and all the civilians can do is try to s...   [click here for more]
06.Scion Companion Part Three: Celestial Bureaucracy (Scion)

Scion Companion Part Three: Celestial Bureaucracy (Scion)

The Celestial Bureaucracy is a new pantheon for your Scion cycle. This section contains everything you’ll need, including the gods of the Bureaucracy, a complete 1 to 10 dot write up of their pantheon Purview, new Birthrights, new allies, new antagonists, details on their Overworld and Underworld, a new Titan that plagues the Bureaucracy and two sample Scions (one hero and one demigod...   [click here for more]
07.The Barbarians of Lemuria

The Barbarians of Lemuria

“It is an age of warriors, when strong men and beautiful women, soldiers and savants, magicians and gladiators battle to carve a bloody path to lead to the Throne of the Lemuria. It is an age of legends and valiant sagas too. And this is one of them”The Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Elric and Fafhrd & The Grey Mouser.&...   [click here for more]
08.Forgotten Realms Player's Guide

Forgotten Realms Player's Guide

The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide prese...   [click here for more]
09.Book of Experimental Might

Book of Experimental Might

Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on www.montecook.com and the messageboards there. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. Because you demanded it!So Monte took a break from his fiction work to compile this book, a collection of the house rules...   [click here for more]
10.4th Edition Players Handbook

4th Edition Players Handbook

The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D<...   [click here for more]
11.Adventurer's Vault

Adventurer's Vault

Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly wh...   [click here for more]
12.Ghost Cartels

Ghost Cartels

A Bad Beat Rocks the Street The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing. Ghost Cartels drops t...   [click here for more]
13.The Rose-Bride's Plight (Changeling: The Lost)

The Rose-Bride's Plight (Changeling: The Lost)

A cold war between Spring and Winter threatens to tear the freehold apart. Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freeho...   [click here for more]
14.Scion Companion Part Two: Manifestations of Ichor (Scion)

Scion Companion Part Two: Manifestations of Ichor (Scion)

Manifestations of Ichor is a collection of new rules for Scion players. Included are rules on how to make a demigod or God at character creation, 27 new Knacks (three for each Epic Attribute), 15 new Birthrights (three Creatures, three Followers, three Guides and six Relics), a complete pantheon Purview (Scire) and Virtues for the Atlantean pantheon first detailed in Scion: Demigo...   [click here for more]
15.4th Edition Monster Manual

4th Edition Monster Manual

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D<...   [click here for more]
16.Scion Companion Part One: Tuatha (Scion)